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Shadow Buffers
A significant portion of the object-ray intersections are used to compute shadow rays.
Idea:
Enclose each light source with a cube
Subdivide each face of the cube and determine the potentially visible objects that could be projected into each subregion
Keep a list of objects at each subdivision cell
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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