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The simplest shading method applies only one illumination calculation for each primitive. This technique is called constant or flat shading. It is often used on polygonal primitives.

Illumination is computed for only a single point on the facet. Which one? Usually the centroid. For a convex facet the centriod is given as follows:

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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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