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No matter the type of mapping we’re undertaking, we run the danger of aliasing. Aliasing can ruin the appearance of a texture-mapped object. Aliasing is caused by undersampling. Two adjacent pixels in an object may not map two adjacent pixels in the texture map. As a result, some of the information from the texture map is lost when it is applied to the object.


Source : Teaching Texture Mapping Visually by Rosalee Wolfe / DePaul University / wolfe@cs.depaul.edu
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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Send your comments at : <Hugh.Fisher@anu.edu.au> |