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A Summary of Principles for User-Interface Design.
by Talin ( Extract from http://www.sylvantech.com/~talin/projects/ui_design.html
)
HMDs, Caves & Chameleon : A Human-Centric Analysis of Interaction
in Virtual Space
by Bill Buxton and George W. Fitzmaurice ( http://www.billbuxton.com/VRtaxonomy.html
)
Mathematical fundamentals of computer graphics
Chapter 1 of "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."
The Graphics pipeline
Chapters 5,6 of "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."
ExtremeTech 3D Pipeline Tutorial
By: Dave Salvator ( http://www.extremetech.com/print_article/0,3998,a=2674,00.asp
)
The Mathematics of the 3D Rotation Matrix
by Diana Gruber : ( http://www.makegames.com/3drotation/
)
Generic 3D Ball Animation Model for Networked Interactive VR Environments
By Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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Send your comments at : <Hugh.Fisher@anu.edu.au> |