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Computer Graphics Readings

The texts within the readings brick

A Summary of Principles for User-Interface Design.
by Talin ( Extract from http://www.sylvantech.com/~talin/projects/ui_design.html )

HMDs, Caves & Chameleon : A Human-Centric Analysis of Interaction in Virtual Space
by Bill Buxton and George W. Fitzmaurice  ( http://www.billbuxton.com/VRtaxonomy.html  )

Mathematical fundamentals of computer graphics
Chapter 1 of  "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."

The Graphics pipeline
Chapters 5,6 of "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."

ExtremeTech 3D Pipeline Tutorial
By: Dave Salvator ( http://www.extremetech.com/print_article/0,3998,a=2674,00.asp )

The Mathematics of the 3D Rotation Matrix
by Diana Gruber : ( http://www.makegames.com/3drotation/ )

Generic 3D Ball Animation Model for Networked Interactive VR Environments
By Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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