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Latency

100 milliseconds ... typical VR feedback loop

200 milliseconds

Or what?

How long before we can’t control or react to the other players across the net? This the THE BIG DEAL, IN FACT THE WHOLE DEAL with Net-VEs.

For Online Game addicts, only one question : "What is your ping ?"

eScience
< Internetworked VR : Networked Virtual Environment 1 >
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 28/3/2005
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