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Multi-Player Client Server - Physical Architecture - Phone Lines
This physical architecture matches the logical one
Usually the one use for Internet games
Kali, Ten, MPlayer
between 32 to 128 players
Higher latency... to let the server compress and merge packets
Game servers need to provide accounting
eScience
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Networked Virtual Environment 1
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 28/3/2005
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