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Contact
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Simnet Case Study : Michael Zyda team
Does partitioning using the chosen architecture reduce bandwidth and computational requirements for large-scale virtual environments?
Does the architecture scale and if so how well?
Get real world data from the National Training Center from a battle scenario.
Use constructive model on the real world data to fill in the player positions and actions.
Run a simulation of the Area of Interest Manager and kept records on the distribution of players among the hexes.
Peak Multicast traffic around 2Mbits/second, just over T-1 speed.
Peak at 1,500 players in an area of interest for Multicast.
eScience
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Internetworked VR
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Networked Virtual Environment 1
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 28/3/2005
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