Bibtex:
@inproceedings{ELZEIN08,
editor = {Marian Bubak and Geert Dick van Albada and Jack Dongarra and Peter M.A. Sloot},
booktitle = {Computational Science -- ICCS 2008},
publisher = {Springer},
location = {Heidelberg},
series = {LNCS},
volume = {5101},
year = {2008},
isbn = {978-3-540-69383-3},
author = {Ahmed El Zein and Eric Mc{C}reath and Alistair Rendell and Alex Smola},
title = {Performance Evaluation of the {NVIDIA} {G}e{F}orce 8800 {GTX} {GPU} for Machine Learning},
pages = {466--475}
}
Bibtex:
@InCollection{ELZEIN07,
author = "Ahmed El Zein and Eric McCreath and Alistair Rendell
and Alex Smola",
title = "The {S}ony {P}lay{S}tation 3 and the {NVIDIA} 8800 {GPU}:
Performance and Programmability Evaluation for Machine
Learning",
booktitle = "SC'07 USB Key",
publisher = "ACM/IEEE",
address = "Reno, NV",
month = nov,
year = "2007",
keywords = "poster,",
abstract = "This poster outlines our efforts to exploit the Sony
PlayStation3 (PS3) and the NVIDIA GeForce 8800 for
machine learning (ML) applications. It will compare
both the performance obtained and the programmability
of these two different systems.\par The ML algorithm is
iterative requiring two large matrix vector operations
to per iteration. Our implementation strategy is
different on each machine. On the 8800 we have explored
the use of NVIDIA's Compute Unified Device Architecture
(CUDA) and its associated BLAS library (cuBlas). On the
PS3 we have programmed our own routines. Comparison
will be made between the use of these non-conventional
compute platforms with alternatives (the PowerPC
processor and a dual core Athlon64).\par This work is
on going, and while we have preliminary results for
both systems we expected to have additional data by the
time of SC07. Results will be presented in a standard
poster format using a variety of tables and figures.",
}