This is how to make a movie from your OpenGL programs, which you can put on a web site or otherwise distribute to impress your family, friends, and potential employers.
Download the C version or Java version of MovieCube. Inside the tar file is a modified cube program and glmovie.h/.c or GLMovie.java that captures the OpenGL frame buffer as an image file.
The cube source has a few new lines, marked by "NEW" comments. There are various capture parameters you can set, but the defaults work.
(Note on the capture code: the Java multithreading works but probably isn't very good, as I have very little experience with Java concurrency. If you can do better, please fix it.)
Build and run the MovieCube program. You start capturing frames by pressing the M key or choosing Movie from the menu, and press/choose again to stop. This will generate a numbered sequence of PPM files in the /tmp directory. Stop after twenty or so.
You can preview the movie with
$ animate /tmp/username*.ppm
animate is part of ImageMagick. The frames will be upside down: this is nothing to worry about and will be fixed in the final movie.
Assemble the frames into the final output file with
$ convert -flip /tmp/username*.ppm cube.mpg
This will take several minutes to complete. convert is another of the ImageMagick tools.
You now have an MPEG file. You can view it with
$ ffplay cube.mpgon the R105 PCs, or with any other movie player application that understands the format, such as QuickTime Movie Player on a Macintosh.
Now that you know how it's done, add the capture code to Assignment 2. Things to look out for: