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Computer Graphics

Short Topical Seminar

The short topical seminar is worth 40% of the assignment mark. Ideally this assignment should be done in a group of 2 or 3 students. However, it may be done individually if you have difficulties forming a group or would rather work alone. The seminars will be throughout the entire semester starting in week 3. Topics and groups will be allocated in Week 1. Although content presented in these seminars is not directly examinable, they are aimed to re-enforce and deepen the understanding of examinable content which includes content presented in: lectures, guest lectures, the text book, and lab assignments.

Each group is given 5 mins of presentation time per student(plus some time for questions). So a group of 3 would have 15 mins. Students are expected to create pdf data projector slides which must be posted to the wattle site prior to the seminar. Someone from your group should check that the projector slides are viewable within the lecture theater prior to the seminar. Also turn up at the very beginning of the lecture slot to get the slides ready to go.

The topics will follow the lecture series so you may assume that some the basic ideas and approach will have already been covered. As you only have a very short amount of time your seminar should be very focused. Normally you would be expected to include the following in your seminar:

  • Introduce - get people interested, state and motivate your topic
  • Explain - provide an explanation or overview of the topic
  • Illustrate(optional) - provide some sort of example or illustration to help people understand the topic
  • Discuss - critically explore the topic in terms of it's current and future utility

All of the topical seminars will be in the first hour of the Monday 2:00pm-4:00pm lecture slot starting week 3. They will be in the normal lecture room(DEMS T(Building 47)).

Topic WeekGroup
History of the CIE standard relating to the primaries and color matching 3 David Noack
gamma correction 3 Scott OBrien
Scientific Visualization 3 Nguyen
The very first graphics devices 3 Michael Carden
Electronic Paper 3 Jung-Nan Cheng, Darshan Pradhan
Vector Displays 4 Asad Sultan
Wii controller 4 Chen Yan Tu, Pranau Chandra, Anita Donkers, David Leung
Midpoint Circle Drawing 4 Sam Findlay
Applications of CIE Colorimetry : Estimating the True Colors of Mars 4 Travis Stenberg, Temi Varghese, Swe Zin Lynn
The history of gaming graphics 5 Carlos Teixeira, Steven Perkov
The technology of Scanners 5 Samuel Power
Using 'Processing' for computer graphics 5 Taihao, Wen, Thamizh Amizhthan
Pixar - a history and overview 6 Ian, Danny, Huw
The blitter and the Commodore Amiga 6 Don Du, Melvin Yong
Quaternions - What are they? Why are they in the textbook? 6 Jonathan Shaw, Grant Lancaster, Richard Pywell
The computer game industry 7 Paul Phillis
Rendering Farms 7 Chris Lesbirel
Shadows in OpenGL 7 Jimmy Thomson, Chris Pelling
Video Conferencing Technology 7 Yuen Hiu Kim, Jiayi Li
The development of LCD 7 Zhiguo Miao
Inside a GPU 8 Artyom Dziouba, Matt Ellis, Matt Rankin
Direct3D vs OpenGL 8 Lv Xiang, Yiling(William) Han
OpenCL 8 Sotirios Diamond, Samuel Rathmanner, Christopher Fraser
Drawing Text in OpenGL - Bitmap fonts 9 Luke
Drawing Text in OpenGL - using stroke characters 9 Yuanpeng Li
Game Engines 9 Roohan Kazi , Florian Nebout, Shyambuj Srivastava
Using Java 3D 9 Nicola Harris, Michael Karas, Eddy Chehadeh
Shading and Deferred Shading 10 James Richards, Michael Chapman, Jonathon Hunklinger
Rendering in the original Doom 10 David Sullivan
What happened to VRML? 10 Le Qi, Minh Duc Nguyen, Duy Huynh
Bayer Filter 10 Ron Waldon, Steve Thompson
Texture Mapping in modern GPU's 11 Edwin Whippy, Diana McDonald, Tegan Holcombe
Huffman Encoding 11 Zihang Wu, Nanqian Wu
Physics simulations 11 Nimalan Nandapalan
Using YafRay 11 David Barr Joel Plane
Digital Media Art with Computer Vision and Graphics 11 Charles Martin
Raytracing into sparse voxel octrees 12 Nicholas Bourke, Jeffrey Thompson
Procedural Generation of Content 12 Paul Krix, Simon White
Obsolete Graphics Modes (Micro-bee, hold-and-modify, ??) 12 Sanders King
Subsurface scattering (a technique used to render translucent stuff eg. skin, milk, wax) 12 John Haynes
Computer Vision - similarities and differences with computer graphics 12 Gareth Oliver

Lab Assignments

This is worth 60% of the assignment mark.