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ANU College of Engineering and Computer Science
School of Computer Science
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OpenGL 3D Materials and lightingThe main objective of this lab is to gain some experience in different materials and lighting using Open GL. In particular I hope students gain an understanding of different types of lighting and how it interacts with different materials.By default I have set up this lab in Java using JOGL, however, you are free to complete this lab in c if you like. Step 1 (4 marks)Obtain a copy of ScreebSaverOGL.java which forms a simple screen saver program(the same as the last 2 labs). Compile and run it(you need to include the jogl jar files along with set up the LD_LIBARAY_PATH).Create a Rubix cube that rotates on an axis. You must include some form of specular lighting. Given that Rubix cubes are shiny, you should see a bright spots or regions at particular angles. Step 2 (1 marks)Create an object that is made up of curved surfaces. Use vertex norms along with Phong shading to help generate a more realistic and smooth looking surface.Step 3 (2 marks)Add a floor to your scene and move your object across the viewing window with an shadow of your object on the floor. Note OpenGL does not do shadows! So this is a little tricky but still possible.So to obtain full marks you need to do Step 1 along with Step 3. You can skip Step 2. The maximum you can gain for this lab is 6 marks. That is if you complete all three steps you will still only gain 6 marks not 7! | |||||||||||||||||||||||||||||||||||||||||||||
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Please direct all enquiries to: ericm@cs.anu.edu.au Page authorised by: Head of School, SoCS |
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