Whats New & Important!!!
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April
14 - Assignment 2 and the Project
are available
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March 26 - Lectures will be cancelled on March 29 and March 31.
I will be at a conference in Melbourne. Next lecture will be Wednesday
April 7.
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March 12 - Lab session, 10:00 - 11:00, HPC Lab.
Discussions about Assignment 1, OpenGL, etc.
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March 10 - Lecture notes are partially available
8-)
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March 10 - Assignment 1 is available.
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March 5 - First lab session, 10:00 - 12:00, HPC Lab.
Setting up accounts, compiling on the SGIs, OpenGL.
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February 16 - Web page makes its initial presence known...
Available Information
Course Outline
Introduction
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Course description
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Show time!!!
Geometrical Transformations
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2D Transformations
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Homogenous Coordinates
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2D Matrix Transformations
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Composition of Transformations
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3D Matrix Transformations
Viewing in Three Dimensions
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Perspective Projection
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Parallel Projection
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Arbitrary 3D Views
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Mathematics of Planar Projections
Visible Surface Determination
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Illumination and Shading
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Illumination
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Ambient Lighting
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Diffuse Lighting
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Specular Lighting
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Multiple Light Sources
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Shading
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Advanced Topics
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Texture Mapping
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Shadows
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Transparency
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Reflection
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Extended Light Sources
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Depth of Field
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Motion Blur
Advanced Topics
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Ray Tracing
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Scientific Visualisation
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Virtual Reality
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Text Book
Computer Graphics - Principles and Practice, Second Edition (C),
1996, Foley, vanDam, Feiner, and Hughes.
Course Assessment
Lab Projects (80%)
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Assignment 1 - OpenGL, Transformations (20%)
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Assignment 2 - OpenGL, Hidden Surface Removal and Shading (20%)
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Project - Student Project (40%)
Final Exam - (20%)
Tutorials
5 hours - to be scheduled during the term (watch this space for more
information)
Computer Accounts
Students will have accounts on the DCS Computational Science and Engineering
Lab SGI machines for their lab projects.
Assignments
Lecture Notes
General Information
For those of you that have machines at home, there is a package called
Mesa that implements the OpenGL API fairly completely. It is available
under the GNU Library General Public License. It is available (at different
levels of support and robustness) for Unix machines, Macs, and Windows.
I have used it under Solaris and MkLinux and it is quite complete. I have
noticed a few minor problems with it so if you are having problems, it
is a good idea to take your program and compile it on the SGI machines
to see if the behaviour is the same. It is available for ftp from ftp://iris.ssec.wisc.edu/pub/Mesa.
GLUT
Although OpenGL is a very powerful graphics programming API, it does
not provide a very clean interface to working in typical windowing environments
such as X windows. GLUT, or the OpenGL Utility Toolkit, is a windowing
system independent toolkit that allows OpenGL programs to be written in
a relatively painless manner. The GLUT API is the recommended way of using
using OpenGL in a windowing environment. It is available from http://reality.sgi.com/employees/mjk_asd/glut3/glut3.html
Maintainer: Brian Corrie
(bcorrie@cs.anu.edu.au)
Last modified: February 17,1999