Games of Strategy

This page provides a quick reference to some handy resources associated with games of strategy. The games covered are all two-player, perfect information, zero-sum, deterministic games and include:



Noughts & Crosses (Tic-Tac-Toe)

The following results were obtained by playing many games between automated players of equal skill. Level 0 players move randomly, level 1 players move randomly with the exception that they will complete a line (and thus win the game) if possible. Player 1 is the player who makes the first move.

Level 0*
Players
Level 1&
Players
Win for Player 10.584890.67
Draw0.127120.07
Win for Player 20.287990.26
* Level 0 results from 11 900 000 games between randomly moving players.
& Level 1 results reported by Shaun Press. Unknown number of games.


Dots-and-Boxes

Rules

Basic Strategies and Their Winning Proportions


Othello (Reversi)


Chess

The FIDE Laws of Chess.

How-Hie Ling's variation known as Chessling.


Go (Wei-Qi, Wei-Chi, Baduk)

An introduction to Go in postscript.

Igo - a good introduction to Go, including a tutorial and a weak opponent (for any MS-DOS machine, need PKUNZIP to uncompress it).

American Go Association (AGA) Rules of Go.

Home page of the Australian Go Association.

Join the COMPUTER-GO Mailing List.

Jay Burmeister's Research Page.

Play Go live on the internet at the No Name Go Server (not the Internet Go Server).

How-Hie Ling's list of Go Strategies/Tactics.

Comparison of Go & Chess from a programming perspective.

David Fotland's Summary of Computer Go Techniques.

J.W. & S. Hardy distribute Go products in Australia.

Go in Canberra




This page is maintained by Lex Weaver. Please mail any comments, suggestions, or problems to lex@cs.anu.edu.au
October 4, 1996