Welcome to Interactive Entertainment 2016

Canberra, Australia, 2-5 February, 2016

Interactive Entertainment is Australasia's longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science Week (ACSW 2016) - http://cs.anu.edu.au/conf/acsw2016/. ASCW 2016 will be hosted at Australian National University (ANU) in Canberra, Australia. Registration for IE2016 will enable delegates to attend sessions in any conference participating in ACSW.

Program Chairs

  • Karen Blackmore, University of Newcastle, Australia
  • Martin Masek, Edith Cowan University, Australia

Program Committee

  • Laurent Antonczak, Auckland University of Technology, New Zealand
  • Andrew Brown, Griffith University, Australia
  • Girjia Chetty, University of Canberra, Australia
  • Andrew Ensor, Auckland University of Technology, New Zealand
  • Lauren Ferro, RMIT, Australia
  • Keith Nesbitt, University of Newcastle, Australia
  • Ruth Sancho, Exertion Games Lab, Australia

Call For Papers

IE2016 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their thoughts on "Different Perspectives" in Interactive Entertainment.


  • heuristic methodologies
  • control and evaluation
  • design practices and method
  • design history
  • transmedia
  • experience measurement
  • dynamic difficulty balancing
  • core mechanics
  • discussions on narrative
  • networking models
  • game physics
  • game graphics
  • sound design
  • artificial intelligence
  • user interface design
  • serious games
  • exergaming
  • development processes
  • evaluation methodologies
  • creativity in games
  • experimental gameplay forms
  • advances in mobile and portable games
  • virtual reality
  • interactive simulation
  • interactive film
  • animation in games
  • history of interactive media
  • commercial concerns
  • case studies on interactive applications
  • games thinking not listed here


Please feel free to contact us through admin@ieconference.org.