Solo AVD: create a piece which has two perceptually distinct waveforms/sounds
Synthesis is the process of generating musical signals “synthetically”, i.e. by some process other than hitting/plucking/rubbing a resonant body like a guitar string or a drum head. You’ve probably heard of people talk about synths (which are dedicated bits of hardware & software for making these musical signals) and synthpop (a genre of music from the 80s where these machines really started to take off in mainstream music), the stuff you’ll be doing here (in Pd) is based on the same basic ideas.
There are several different basic techniques for creating interesting signals1, and you can’t expect to master them all in one week (or even in one semester). So this week we’ll focus on just making noise with the basic sine tone oscillator from last week, looking at how we can apply a few basic mathematical transformations to the signal and hearing what those transformations sound like.
Goals for this week
to learn what an oscillator sounds like
to learn the correspondence between different creative/musical goals (e.g. how to make something softer/louder, how to change the pitch of the sound) and the mathematical operations (addition, multiplication, chaining Pd outlets to inlets) which make them happen
to begin to understand how the different types of things in Pd (objects, numbers, messages) work together
I recorded this video last year, so there are a couple of things I say at the very end which don’t apply this year (we’re using Teams, not Slack; and and classes are Thursday, not Tuesday). But other than that the content is still as relevant as ever 🤣
Here are the links that I mention at the end of the video:
- most of Charles’ video from last week is still relevant
- the Programming Electronic Music in Pd book (as mentioned on the tools page)
- Charles’ examples
and a few more useful resources (not necessarily Pd-specific, and might be too )
Toby Rush’s Music Theory for Musicians and Normal People is a bunch of posters which you could print out and put on your wall (spans everything from the basics to intermediate/advanced stuff)
Lightnote’s How Music Works: Interactive Music Theory Lessons is, well, interactive (which is nice)
There’s lots of info in the above resources, so don’t feel like you understand it all at the end of LENS week 2. We include these links here because different people come to LENS from different places—some have done a bunch of coding/patching but don’t know the music theory stuff, some are the other way round. This week the coding stuff is pretty simple (we’re only in week 2, after all) but if you’re not sure what frequencies and wave shapes to use and why then we want to point you in good directions 😊
Things to think about
- what does “low” or “high” frequency mean in the context of synthesis? what’s the useful frequency range of an oscillator?
- are there any basic building blocks which aren’t “built in” to Pd? can you make them yourself?
- can you look at a given Pd patch and try and guess what it will sound like before you turn on the DSP? is being able to do that even important/useful?