Australian Journal of Intelligent Information Processing Systems, Vol 13, No 3 (2013): Special Issue on Edutainment 2013

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Robot Assisted Language Learning through Games: A Comparison of Two Case Studies

O. Mubin, S. Shahid, C. Bartneck

Abstract


In our research we advocate using game based scenarios for Robot Assisted
Language Learning (RALL). We present two case studies that utilized such a methodology
and also analyzed what constructs would have a pedagogical benefit. The constructs
included various attributes such as, type of robot, location of learning, role of
robot, role of teacher, etc. Our results showed that close linkages with existing
curriculum reaped benefits and running RALL for small groups of children is the
ideal case. We also reflect on how using game based scenarios for RALL resulted in
higher motivation for the students.

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