with GLOBE_3D;
with Graphics_Configuration; use Graphics_Configuration;
with Graphics_Structures; use Graphics_Structures;
with Models; use Models;
with Rotations; use Rotations;
with Vectors_3D; use Vectors_3D;
package Graphics_Data is
Default_Model : Model_Name := Spaceship;
Camera_Mode : Camera_Mode_T := Scene;
Cam : Camera := (Position => Zero_Vector_3D,
Scene_Offset => Zero_Vector_3D,
Object_Offset => Zero_Vector_3D,
Rotation => Zero_Rotation);
Eye : GLOBE_3D.Camera;
Viewer_Size : Size_2D := Initial_Viewer_Size;
Full_Screen_State : Boolean := False;
Show_Text_Overlay : Boolean := True;
Show_Connecting_Lines : Boolean := False;
Show_Axis : Boolean := False;
Current_Model : Model_Name := Default_Model;
Sphere_Angles : Vector_3D := Zero_Vector_3D;
end Graphics_Data;